1 - Percent To Hit

                      Marksmanship (Marks) Or Brawlmanship (Brawl)           
                1  2  3  4  5  6  7  8  9  10  20  30  40  50  60  70  80  90
                ________________________________________________________________
         .25   10 21 31 41 52 62 72 83 93 103 206 310 413 516 619 722 826 929
         .50    6 11 17 23 28 34 40 45 51  57 114 170 227 284 341 398 454 511
         .75    4  8 12 16 21 25 29 33 37  41  82 123 165 206 247 288 329 307
         1.0    3  7 10 13 17 20 23 27 30  33  66 100 133 166 199 233 266 299
         1.5    3  5  8 10 13 15 18 20 23  25  50  75 101 126 151 176 201 226
         2.0    2  4  6  8 10 13 15 17 19  21  42  63  84 105 126 147 168 189
         2.5    2  4  6  7  9 11 13 15 17  18  37  55  74  92 110 129 147 165
         3.0    2  3  5  7  8 10 12 13 15  17  33  50  66  83 100 116 133 149
         3.5    2  3  5  6  8  9 11 12 14  15  31  46  61  77  92 107 122 138
         4.0    1  3  4  6  7  9 10 11 13  14  29  43  57  72  86 100 114 129
         4.5    1  3  4  5  7  8  9 11 12  14  27  41  54  68  81  95 108 122
         5.0    1  3  4  5  6  8  9 10 12  13  26  39  51  64  77  90 103 116
         5.5    1  2  4  5  6  7  9 10 11  12  25  37  49  62  74  86  98 111
         6.0    1  2  4  5  6  7  8  9 11  12  24  35  47  59  71  83  95 106
         6.5    1  2  3  5  6  7  8  9 10  11  23  34  46  57  69  80  91 103
         7.0    1  2  3  4  6  7  8  9 10  11  22  33  44  55  66  78  89 100
         7.5    1  2  3  4  5  6  8  9 10  11  22  32  43  54  65  75  86  97
         8.0    1  2  3  4  5  6  7  8  9  10  21  31  42  52  63  73  84  94
         8.5    1  2  3  4  5  6  7  8  9  10  20  31  41  51  61  72  82  92
         9.0    1  2  3  4  5  6  7  8  9  10  20  30  40  50  60  70  80  90
    R    9.5    1  2  3  4  5  6  7  8  9  10  20  29  39  49  59  69  78  88
    a   10.0    1  2  3  4  5  6  7  8  9  10  19  29  38  48  58  67  77  86
    n   11.0    1  2  3  4  4  5  6  7  8   9  18  27  36  45  54  63  72  81
    g   13.0    1  2  3  3  4  5  6  7  8   9  17  26  34  43  51  60  68  77
    e   15.0    1  2  2  3  4  5  6  7  7   8  16  24  33  41  49  57  65  73
        17.0    1  2  2  3  4  5  5  6  7   8  16  23  31  39  47  55  63  70
        19.0    1  2  2  3  4  5  5  6  7   8  15  23  30  38  45  53  61  68
    I   21.0    1  1  2  3  4  4  5  6  7   7  15  22  29  37  44  51  59  66
    n   23.0    1  1  2  3  4  4  5  6  6   7  14  21  29  36  43  50  57  64
        26.0    1  1  2  3  3  4  5  6  6   7  14  21  28  35  42  49  56  63
        36.0    1  1  2  2  3  4  4  5  5   6  12  18  24  30  36  42  48  54
    M   46.0    1  1  2  2  3  3  4  5  5   6  11  17  23  29  34  40  46  51
    e   56.0    1  1  2  2  3  3  4  4  5   5  11  16  22  27  33  38  44  49
    t   66.0    1  1  2  2  3  3  4  4  5   5  11  16  21  27  32  37  43  48
    e   76.0    1  1  2  2  3  3  4  4  5   5  10  16  21  26  31  36  41  47
    r   86.0    1  1  2  2  3  3  4  4  5   5  10  15  20  25  30  35  40  45
    s  100.0    1  1  2  2  3  3  4  4  5   5  10  15  20  25  30  35  40  45
       200.0    0  1  1  2  2  3  3  3  4   4   9  13  17  22  26  30  35  39
       300.0    0  1  1  2  2  2  3  3  4   4   8  12  16  20  24  28  32  36
       400.0    0  1  1  2  2  2  3  3  3   4   8  12  15  19  23  27  31  35
       500.0    0  1  1  1  2  2  3  3  3   4   7  11  15  19  22  26  30  33
       600.0    0  1  1  1  2  2  3  3  3   4   7  11  14  18  22  25  29  32
      1000.0    0  1  1  1  2  2  2  3  3   3   7  10  13  17  20  23  27  30
      1400.0    0  1  1  1  2  2  2  3  3   3   6  10  13  16  19  22  25  29
      1800.0    0  1  1  1  2  2  2  2  3   3   6   9  12  15  18  22  25  28
      2200.0    0  1  1  1  1  2  2  2  3   3   6   9  12  15  18  21  24  27
      2600.0    0  1  1  1  1  2  2  2  3   3   6   9  12  15  18  20  23  26
      3000.0    0  1  1  1  1  2  2  2  3   3   6   9  12  14  17  20  23  26

2 - Percent Against

                                   Adversity Modifiers
                1 2  3  4  5  6  7  8  9 10 20  30  40  50  60  70  80  90    
               ___________________________________________________________
         .25    0 0  0  0  0  1  1  1  1  1  2   3   4   5   6   7   8   9
         .50    0 0  1  1  1  1  1  1  2  2  4   5   7   9  11  12  14  16
         .75    0 0  1  1  1  1  2  2  2  2  5   7  10  12  15  17  19  22
         1.0    0 1  1  1  2  2  2  2  3  3  6   9  12  15  18  21  24  27
         1.5    0 1  1  2  2  2  3  3  4  4  8  12  16  20  24  28  32  36
         2.0    0 1  1  2  2  3  3  4  4  5 10  14  19  24  29  33  38  43
         2.5    1 1  2  2  3  3  4  4  5  5 11  16  22  27  33  38  44  49
         3.0    1 1  2  2  3  4  4  5  5  6 12  18  24  30  36  42  48  54
         3.5    1 1  2  3  3  4  5  5  6  7 13  20  26  33  39  46  52  59
         4.0    1 1  2  3  3  4  5  6  6  7 14  21  28  35  42  49  56  63
         4.5    1 1  2  3  4  4  5  6  7  7 15  22  30  37  44  52  59  67
         5.0    1 2  2  3  4  5  5  6  7  8 16  23  31  39  47  54  62  70
         5.5    1 2  2  3  4  5  6  7  7  8 16  24  33  41  49  57  65  73
         6.0    1 2  3  3  4  5  6  7  8  8 17  25  34  42  51  59  68  76
         6.5    1 2  3  4  4  5  6  7  8  9 18  26  35  44  53  61  70  79
         7.0    1 2  3  4  5  5  6  7  8  9 18  27  36  45  54  63  72  81
         7.5    1 2  3  4  5  6  7  7  8  9 19  28  37  46  56  65  74  84
         8.0    1 2  3  4  5  6  7  8  9 10 19  29  38  48  57  67  76  86
         8.5    1 2  3  4  5  6  7  8  9 10 20  29  39  49  59  68  78  88
         9.0    1 2  3  4  5  6  7  8  9 10 20  30  40  50  60  70  80  90
    R    9.5    1 2  3  4  5  6  7  8  9 10 20  31  41  51  61  71  82  92
    a   10.0    1 2  3  4  5  6  7  8  9 10 21  31  42  52  62  73  83  94
    n   11.0    1 2  3  4  6  7  8  9 10 11 22  33  45  56  67  78  89 100
    g   13.0    1 2  4  5  6  7  8  9 11 12 24  35  47  59  71  82  94 106
    e   15.0    1 2  4  5  6  7  9 10 11 12 25  37  49  62  74  86  98 111
        17.0    1 3  4  5  6  8  9 10 12 13 26  38  51  64  77  90 102 115
    I   19.0    1 3  4  5  7  8  9 11 12 13 26  40  53  66  79  93 106 119
    n   21.0    1 3  4  5  7  8 10 11 12 14 27  41  54  68  82  95 109 123
        23.0    1 3  4  6  7  8 10 11 13 14 28  42  56  70  84  98 112 126
    M   26.0    1 3  4  6  7  9 10 11 13 14 29  43  57  72  86 100 115 129
    e   36.0    2 3  5  7  8 10 12 13 15 17 33  50  67  83 100 116 133 150
    t   46.0    2 3  5  7  9 10 12 14 16 17 35  52  70  87 105 122 140 157
    e   56.0    2 4  5  7  9 11 13 15 16 18 36  55  73  91 109 127 146 164
    r   66.0    2 4  6  8  9 11 13 15 17 19 38  56  75  94 113 132 150 169
    s   76.0    2 4  6  8 10 12 14 15 17 19 39  58  77  97 116 135 155 174
        86.0    2 4  6  8 10 12 14 16 18 20 40  59  79  99 119 139 159 178
       100.0    2 4  6  8 10 12 14 16 18 20 40  60  80 100 120 140 160 180
       200.0    2 5  7  9 12 14 16 18 21 23 46  69  92 115 138 161 184 207
       300.0    2 5  7 10 12 15 17 20 22 25 50  74  99 124 149 173 198 223
       400.0    3 5  8 10 13 16 18 21 23 26 52  78 104 130 156 182 208 234
       500.0    3 5  8 11 13 16 19 22 24 27 54  81 108 135 162 189 216 243
       600.0    3 6  8 11 14 17 19 22 25 28 56  83 111 139 167 194 222 250
      1000.0    3 6  9 12 15 18 21 24 27 30 60  90 120 150 180 210 240 270
      1400.0    3 6  9 13 16 19 22 25 28 31 63  94 126 157 189 220 252 283
      1800.0    3 7 10 13 16 20 23 26 29 33 65  98 130 163 195 228 260 293
      2200.0    3 7 10 13 17 20 23 27 30 33 67 100 134 167 201 234 267 301
      2600.0    3 7 10 14 17 20 24 27 31 34 68 102 137 171 205 239 273 307
      3000.0    3 7 10 14 17 21 24 28 31 35 70 104 139 174 209 243 278 313
Note: These values based on a target size of 3 by 2 meters (krane sized or the equivalent) see table 7.1 adverse movement modifiers for racial adjustments to percent against.

3 - Damage Done

    Tissues Damage
                                  Weapon Modifiers             
                1 2 3 4 5 10 20 30 40 50 60 70 80 90 100 200 300 400 500
                ___________________________________________________________
         .25    1 2 3 4 5 10 21 31 41 52 62 72 83 93 103 206 310 413 516
         .50    1 1 2 2 3  6 11 17 23 28 34 40 45 51  57 114 170 227 284
         .75    0 1 1 2 2  4  8 12 16 21 25 29 33 37  41  82 123 165 205
         1.0    0 1 1 1 2  3  7 10 13 17 20 23 27 30  33  66 100 133 166
         1.5    0 1 1 1 1  3  5  8 10 13 15 18 20 23  25  50  75 101 126
         2.0    0 0 1 1 1  2  4  6  8 10 13 15 17 19  21  42  63  84 105
         2.5    0 0 1 1 1  2  4  6  7  9 11 13 15 17  18  37  55  74  92
         3.0    0 0 0 1 1  2  3  5  7  8 10 12 13 15  17  33  50  66  83
         3.5    0 0 0 1 1  2  3  5  6  8  9 11 12 14  15  31  46  61  77
         4.0    0 0 0 1 1  1  3  4  6  7  9 10 11 13  14  29  43  57  72
         4.5    0 0 0 1 1  1  3  4  5  7  8  9 11 12  14  27  41  54  68
         5.0    0 0 0 1 1  1  3  4  5  6  8  9 10 12  13  26  39  51  64
         5.5    0 0 0 0 1  1  2  4  5  6  7  9 10 11  12  25  37  49  62
         6.0    0 0 0 0 1  1  2  4  5  6  7  8  9 11  12  24  35  47  59
         6.5    0 0 0 0 1  1  2  3  5  6  7  8  9 10  11  23  34  46  57
         7.0    0 0 0 0 1  1  2  3  4  6  7  8  9 10  11  22  33  44  55
         7.5    0 0 0 0 1  1  2  3  4  5  6  8  9 10  11  22  32  43  54
         8.0    0 0 0 0 1  1  2  3  4  5  6  7  8  9  10  21  31  42  52
         8.5    0 0 0 0 1  1  2  3  4  5  6  7  8  9  10  20  31  41  51
         9.0    0 0 0 0 1  1  2  3  4  5  6  7  8  9  10  20  30  40  50
    R    9.5    0 0 0 0 0  1  2  3  4  5  6  7  8  9  10  20  29  39  49
    a   10.0    0 0 0 0 0  1  2  3  4  5  6  7  8  9  10  19  29  38  48
    n   11.0    0 0 0 0 0  1  2  3  4  4  5  6  7  8   9  18  27  36  45
    g   13.0    0 0 0 0 0  1  2  3  3  4  5  6  7  8   9  17  26  34  43
    e   15.0    0 0 0 0 0  1  2  2  3  4  5  6  7  7   8  16  24  33  41
        17.0    0 0 0 0 0  1  2  2  3  4  5  5  6  7   8  16  23  31  39
    I   19.0    0 0 0 0 0  1  2  2  3  4  5  5  6  7   8  15  23  30  38
    n   21.0    0 0 0 0 0  1  1  2  3  4  4  5  6  7   7  15  22  29  37
        23.0    0 0 0 0 0  1  1  2  3  4  4  5  6  6   7  14  21  29  36
    M   26.0    0 0 0 0 0  1  1  2  3  3  4  5  6  6   7  14  21  28  35
    e   36.0    0 0 0 0 0  1  1  2  2  3  4  4  5  5   6  12  18  24  30
    t   46.0    0 0 0 0 0  1  1  2  2  3  3  4  5  5   6  11  17  23  29
    e   56.0    0 0 0 0 0  1  1  2  2  3  3  4  4  5   5  11  16  22  27
    r   66.0    0 0 0 0 0  1  1  2  2  3  3  4  4  5   5  11  16  21  27
    s   76.0    0 0 0 0 0  1  1  2  2  3  3  4  4  5   5  10  16  21  26
        86.0    0 0 0 0 0  1  1  2  2  3  3  4  4  5   5  10  15  20  25
       100.0    0 0 0 0 0  1  1  2  2  3  3  4  4  5   5  10  15  20  25
       200.0    0 0 0 0 0  0  1  1  2  2  3  3  3  4   4   9  13  17  22
       300.0    0 0 0 0 0  0  1  1  2  2  2  3  3  4   4   8  12  16  20
       400.0    0 0 0 0 0  0  1  1  2  2  2  3  3  3   4   8  12  15  19
       500.0    0 0 0 0 0  0  1  1  1  2  2  3  3  3   4   7  11  15  19
       600.0    0 0 0 0 0  0  1  1  1  2  2  3  3  3   4   7  11  14  18
      1000.0    0 0 0 0 0  0  1  1  1  2  2  2  3  3   3   7  10  13  17
      1400.0    0 0 0 0 0  0  1  1  1  2  2  2  3  3   3   6  10  13  16
      1800.0    0 0 0 0 0  0  1  1  1  2  2  2  2  3   3   6   9  12  15
      2200.0    0 0 0 0 0  0  1  1  1  1  2  2  2  3   3   6   9  12  15
      2600.0    0 0 0 0 0  0  1  1  1  1  2  2  2  3   3   6   9  12  15
      3000.0    0 0 0 0 0  0  1  1  1  1  2  2  2  3   3   6   9  12  14

3.1 Organ

                      Circ  Res  Ner/End  Dig/Exc              
                      ____________________________
       Upper Head     2.25    1.75    2.25     -   
       Lower Head     1       1       2.75     -   
       Upper Neck     1.75    1       2        -   
    B  Lower Neck     1.75    1       2        -   
    o  Upper Torso    2.50    2      1.50      1   
    d  Mid. Torso     2.50    2      1.50      1   
    y  Cen. Torso     2       1.25   1.50      1.75
       Lower Torso    1.25    1      1.50      1.25
    P  Tail            .50    -      1         -   
    a  Upper Arm       .75     .75    .50      -   
    r  Lower Arm       .50     .25    .25      -   
    t  Hand            .10     .20    .10      -   
    s  Upper Leg      1       1       .75      -   
       Lower Leg       .75     .50    .50      -   
       Foot            .25     .10    .25      -   

3.2 Modifiers

                              Damage Modifier                   
    Type Of Round       V. Soft Soft Medium Hard V. Hard           
                      __________________________________
      Bullet Material
         Teflon          .1     .3    .7   1.0    1.3           
         Multi-Loy      1.2    1.0    .7    .3     .1           
         Brass          1.3    1.0    .7    .3     .1           
         Lead           1.0     .7    .4    .2     .1           
         T-Steel         .6     .7    .8    .9    1.0           
         Courant         .3     .6    .8   1.0    1.2           
      Bullet Shape
         Ball            .1     .3    .7   1.0    1.2           
         Bullet          .8     .9   1.0   1.2    1.3           
         Cross          1.3    1.1    .9    .7     .5           
         Hollow          .9     .8    .7    .6     .5           
         Arkane         1.4    1.2   1.0    .9     .8           
    Ball / Slug          1.2    1.0    .7    .3     .1           
    Bead* / Shot          .7     .6    .4    .2     .1           
    Needle*               .6     .4    .2    .1     .01          

    Where  * Indicates Poisons Possible,
    And  V. Soft (HF less than or equal to 1)
          Soft    (HF greater than 1 and less than or equal to 3)
          Medium  (HF greater than 3 and less than or equal to 7)
          Hard    (HF greater than 7 and less than or equal to 9)
          V. Hard (HF greater than 9)             

3.3 Random Hit

                   Ar     Ee     Fa     Fe     Gl     Hu     Kr     Lo     Ma     So     Ta     Tg     Vj   
    _______________________________________________________________________________________________________
    Upper Head    01-08  01-03  01-06  01-04  01-06  01-06  01-06  01-06  01-06  01-04  01-06  01-06  01-05
    Lower Head    09-16  04-07  07-13  05-09  07-12  07-14  07-12  07-14  07-13  05-10  07-14  07-14  06-12
    Upper Neck    17-19  08-11  14-16  10-11  13-16  15-16         15-16  14-16         15-16  15-19  13-14
    Lower Neck    20-21  12-15  17-19  12-13  17-21  17-19         17-18  17-19         17-18  20-26  15-17
    Upper Torso   22-33  16-26  20-31  14-21  22-33  20-30  13-24  19-30  20-30  11-25  19-30  27-36  18-26
    Middle Torso  34-43  27-36  32-40  22-27  34-43  31-40  25-35  31-40  31-40  26-39  31-40  37-47  27-35
    Central Torso 44-52  37-43  41-48  28-33  44-52  41-49  36-45  41-49  41-48  40-52  41-48  48-59  36-43
    Lower Torso   53-61  44-52  49-57  34-43  53-62  50-58  46-55  50-58  49-58  53-66  49-57  60-73  44-51
    Tail                        58-63         63-65                                            74-75  52-70
    Upper Arm     62-68  53-58  64-70  44-48  66-69  59-66  56-63  59-66  59-65  67-72  58-65  76-79  71-75    
    Lower Arm     69-73  59-62  71-75  49-51  70-72  67-71  64-69  67-71  66-70  73-76  66-70  80-83  76-82    
    Hand          74-76  63-65  76-78  52-54  73-74  72-74  70-73  72-75  71-73  77-80  71-74  84-86  83-85    
    Upper Arm            66-72                                                                        86-91    
    Lower Arm            73-76                                                                        92-97    
    Hand                 77-79                                                                        98-00    
    Upper Leg     77-90  80-91  79-90  55-62  75-89  75-88  74-88  76-88  74-86  81-90  75-87  87-93           
    Lower Leg     91-97  92-97  91-97  63-67  90-95  89-95  89-96  89-96  87-97  91-96  88-95  94-97           
    Foot          98-00  98-00  98-00  68-69  96-00  96-00  97-00  97-00  98-00  97-00  96-00  98-00           
    Upper Leg                          70-78                                                                   
    Lower Leg                          79-82                                                                   
    Foot                               83-85                                                                   
    Upper Leg                          86-93                                                                   
    Lower Leg                          94-98                                                                   
    Foot                               99-00                                                                   

    First Roll 1:100sd => The Body Part Specified Above.
    Second Roll 1:10sd => The Left Side  01-05 Or
                              Right Side 06-00.                                
    Third Roll  1:10sd => The Front 01-05 Or
                              Back  06-00.
This table should be used when a player beats his marksmanship or brawlmanship but is 20 or less below it. Since this means he hits but is not allowed to "place" or choose where the shot hits a random roll is done.

3.4 Exoskeletons

                    Damage Table Number
                9      10      11      12      13      14       15

  01-05       86-90   61-65   76-80   46-50   46-50   76-80   46-50
  06-10       91-95   66-70   81-85   51-55   51-55   81-85   51-55
  11-15       96-00   71-75   86-90   56-60   56-60   86-90   56-60

P 16-20 01-05 76-80 91-95 61-65 61-65 91-95 61-65 e 21-25 06-10 81-85 96-00 66-70 66-70 96-00 66-70 r 26-30 11-15 86-90 01-05 71-75 71-75 01-05 71-75 c 31-35 16-20 91-95 06-10 76-80 76-80 06-10 76-80 e 36-40 21-25 96-00 11-15 81-85 81-85 11-15 81-85 n 41-45 26-30 01-05 16-20 86-90 86-90 16-20 86-90 t 46-50 31-35 06-10 21-25 91-95 91-95 21-25 91-95 51-55 36-40 11-15 26-30 96-00 96-00 26-30 96-00 D 56-60 41-45 16-20 31-35 01-05 01-05 31-35 01-05 a 61-65 46-50 21-25 36-40 06-10 06-10 36-40 06-10 m 66-70 51-55 26-30 41-45 11-15 11-15 41-45 11-15 a 71-75 56-60 31-35 46-50 16-20 16-20 46-50 16-20 g 76-80 61-65 36-40 51-55 21-25 21-25 51-55 21-25 e 81-85 66-70 41-45 56-60 26-30 26-30 56-60 26-30 86-90 71-75 46-50 61-65 31-35 31-35 61-65 31-35 91-95 76-80 51-55 66-70 36-40 36-40 66-70 36-40 96-00 81-85 56-60 71-75 41-45 41-45 71-75 41-45

4 - Adverse Conditions Modifiers

4.1 Alertness For

    Condition                           Modifier
    ____________________________________________
    Combat                               0             
    Expecting                            1             
    Focused                              3             
    Cautious                             5             
    Alert                                7             
    Winded                               8             
    Tired                                9             
    Fatigued                            10             
    Careless                            11             
    Disorientated                       12             
    Hysterical                          13             
    Awakening (Sleeping)                14             
    Intoxicated                         15             
    Injured / Infected                                 
       Per Body Part                                  
           Less Than 4 Affected         10             
           More Than 4 Affected         20             
       Per Organ System Affected        30             
Note: Some characters may fulfill several of these conditions (Eg. intoxicated and injured). if that is the case the modifiers should be added and then used To modify percent to hit.

4.2 Alertness Against

    Condition                         Modifier
    _____________________________________________
    Combat                               95   
    Expecting                            70   
    Focused                              50   
    Cautious                             35   
    Alert                                25   
    Tired                                20   
    Fatigued                             15   
    Careless                             10   
    Disorientated                         5   
    Hysterical                            0   
    Sleeping                            -10   
    Intoxicated                         -15   
    Winded / Infected                   -20   
    Injured Per Part Affected           -25   
           Per Organ System Affected    -30   
NOTE: some characters may fulfill several of these conditions (eg. intoxicated and injured). If that is the case the modifiers should be averaged and then used to modify primal attack and surprise.

4.3 Weather

    Condition     Heavy  Intermediate  Light       
    ___________________________________________
    Hail           10         8          6         
    Snow            9         7          5         
    Rain            8         6          4         

                 Thick  Intermediate  Thin
    __________________________________________       
    Fog             9         5          2         
    Smoke          11         9          5         

    Wind          5 Per 10 Km/H Wind Speed.        
    Temperature   3 Per 10∞C ± Body Temperature.   
    Endurance     5 Per Hour Exposed To Any Of     
                       The Above Conditions.      
Note: Some weather is a combination of several of the conditions listed Ex. a sandstorm is
 Light           Hail (Sand) =     6<br>
 Intermediate    Fog         =     5<br>      
 Wind 100 Km/H   (5 X 10)    = +  50<br>

 So A Sandstorm Is A 61           61<br>                                                                                     

4.4 Movement

    Target           Mod     Marksman        Mod   
    ____________________     ___________________
    Dodging          17      Dodging         24         
    Sprinting        13      Sprinting       18         
    Running           8      Running         10          
    Jogging           6      Jogging          7          
    Walking           4      Walking          5          
    Swimming         12      Swimming        17          
    Stalking          2      Stalking         2          
    Prone             9      Crawling         ´          
     Under Cover             Steadied Aim     ´          
      4/4 (Hidden)   19      Prone            1          
      3/4            13      Kneeling Aim     2          
      1/2             8      Standing Aim     4          
      1/4             6      Hanging Aim      6          
    Mahendoshi       18      Unfavored Hand   5          
    Human             3                                  
    Sooaacoli        11                                  
    Moving Vehicle    2      Moving Vehicle   2´         
    Per 5 Km/H               Per 5 Km/H                  

Note: Simply add the modifiers of any of the above conditions to account for compound situations.

4.5 Terrain

ClassDescriptionMod
0Dry lake bed, desert, moon, arctic scrub, very flat. No vegetation0
1Low grassland, tundra grasses + shrubs < 30 cm.2
2High grassland grasses + shrubs > 30 cm., small scarce rocks3
3Savannah, compounds (fenced area) sparse rocks + small trees boxes + crates + vehicles7
4High altitude combination forest combination of both deciduous and coniferous trees and shrubs9
5High altitude deciduous forest gullies + hills + rocky deciduous trees surface of Magnus12
6High altitude coniferous forest large rocks + hills conifer trees15
7Low attitude combination forest combination of both deciduous and coniferous trees and shrubs18
8Bog, swamp , heavy trees and vines moss and patches of extremely wet ground. Lots of decaying material battle bog of Uirrichh21
9Tropical rain forest, deep jungle Argolian forest.26
Note: There is a race height modifier as per below that effects the marksman only. Mahendoshi + 3 Classes Aracnians - 1 Class Krane - 2 Classes Others No modifier

4.6 Lighting

     Lighting                        Modifier         
    _______________________________________________                                                  
     Moon (Per Moon1)           Cloudy       Clear    
        New Moon                  16           12     
        Half                      14           10     
        Full                       9            6     
     Sun (Per Sun1)                                   
          Dusk / Dawn             14           11     
          Morning / Afternoon     10            0     
          Noon                     6            8     
     Snow                         10           13    
     Black Void (No Light2)       27                 
These Values Are Additive. 1. For suns and moons of the same brightness as sol and the moon. If intensity of sun or moon light is different, multiply the above modifier by the intensity listed on the planet's data record. 2. Like caves, darkened hallways, interiors of derelict space craft etc.

5 - Movement Cost

5.1 Attacks and Defences

                           Cost         Skill
                        Off.  Def.      Mod  
                        ______________________
    Punches                                    
     Boxer               5    4-7        1   
     Uppercut            7    5-8        3   
     Reverse             8    2-4        4   
     Palm              4-7    2-4        4   
     Club              6-1    3-5        1   
    Kicks                                      
     Side                6    2-4        4   
     Forward             5    2-4        3   
     Reverse             7    2-4        5   
     Round              14    4-7*       5   
    Jumps                                      
     Lunge               7      9        4   
     Tackle              9     12        1   
     Jump                                    
        Vertical         8      -        3   
        Forward         11      9        4   
    Flips                                      
     Forward             8      -*       3   
     Back               12      -*       4   
     Side               15      -        5   
    Tosses                                     
     Hip                 9     12        2   
     Shoulder           13     10        5   
    Trips                                      
     Foot              2-4      3        3   
     Knee              5-7    3-5        5   
    Throw Downs                                
     Hip               5-7     15        3   
     Shoulder         9-12     19        4   
     Overhead        15-24  28-32        5   
    Holds                                      
     Bear Hug         9-13     24        3   
     Head-Lock         7-9     18        5   
     Choke             5-7     13        1   
     Nelson                                  
        Full          8-11     11        4   
        Half           5-8      8        4   
    Miscellaneous                              
     Checking           13     10        2   
     Elbowing            9    5-8        1   
    *Ducking / Dodging   9      -        5   
     Biting              1      4        1   

5.3 Movement

                             Cost (M.P.S)                         
                           Regular  Silently                      
    Drawing A Pistol From                                             
    Shoulder Or Low. Back     3        5                          
    Boot Or Leg               6        8                          
    Waist                     1        2                          
    Unslinging Rifle          5        8                          
    Changing A Batt Or Clip  11       17                          
    Aiming                                                        
    Accurate                  3        3                          
    Quick                     ´        1                          

    Setting A Charge                                              
    Large                    10       20                          
    Medium                    5       10                          
    Small                     2        5           

    Sprint                    4       20  
    Run                       3       16
    Jog                       2       13  
    Walk                      1       10
    Stalk                     ´        8                  
Note: if a player wants to perform several of the above movements their costs are additive. the costs for sprinting, running etc. are to a distance of five (5) meters. Costs Do Not Vary Form A Deci-Percentage To A Whole Round. Only The Number Of Movement Points A Character Can Expend Is Changed.

6 Hardness Factors

    Courant         10      Multi-Loy       8.9                   
    Aluma-Tung      8.8     T-Steel         8.2                   
    Iron            7.6     Aluminum        7.5                   
    Wrought Iron    7.0     Cast Iron       6.5                   
    Copper          6.0     Gold            5.8                   
    Lead            5.5     Granite         5.3                   
    Marble          5.0     Slate           4.5                   
    Woods           4.0     Bone            3.3                   
    Exsoskeleton    2.5     Flesh           1.0    

7 Explosive Wep Mods

                 1    2    3    4    5    10    20    30    40    50    60    70    80    90    100
                 __________________________________________________________________________________
        0.10   100  200  300  400  500  1000  2000  3000  4000  5000  6000  7000  8000  9000  10000            
        0.20    25   50   75  100  125   250   500   750  1000  1250  1500  1750  2000  2250   2500            
   D    0.30    11   22   33   44   56   111   222   333   444   556   667   778   889  1000   1111            
   I    0.40     6   13   19   25   31    63   125   188   250   313   375   438   500   563    625            
   S    0.50     4    8   12   16   20    40    80   120   160   200   240   280   320   360    400            
   T    0.60     3    6    8   11   14    28    56    83   111   139   167   194   222   250    278            
   A    0.70     2    4    6    8   10    20    41    61    82   102   122   143   163   184    204            
   N    0.80     2    3    5    6    8    16    31    47    63    78    94   109   125   141    156            
   C    0.90     1    2    4    5    6    12    25    37    49    62    74    86    99   111    123            
   E    1.00     1    2    3    4    5    10    20    30    40    50    60    70    80    90    100            
        1.10     1    2    2    3    4     8    17    25    33    41    50    58    66    74     83            
   F    1.20     1    1    2    3    3     7    14    21    28    35    42    49    56    62     69            
   R    1.30     1    1    2    2    3     6    12    18    24    30    36    41    47    53     59            
   O    1.40     1    1    2    2    3     5    10    15    20    26    31    36    41    46     51            
   M    1.50     0    1    1    2    2     4     9    13    18    22    27    31    36    40     44            
        2.00     0    1    1    1    1     3     5     8    10    13    15    18    20    23     25            
   E    2.50     0    0    0    1    1     2     3     5     6     8    10    11    13    14     16            
   P    3.00     0    0    0    0    1     1     2     3     4     6     7     8     9    10     11            
   I    3.50     0    0    0    0    0     1     2     2     3     4     5     6     7     7      8            
   C    4.00     0    0    0    0    0     1     1     2     3     3     4     4     5     6      6            
   E    4.50     0    0    0    0    0     0     1     1     2     2     3     3     4     4      5            
   N    5.00     0    0    0    0    0     0     1     1     2     2     2     3     3     4      4            
   T    6.00     0    0    0    0    0     0     1     1     1     1     2     2     2     3      3            
   E    7.00     0    0    0    0    0     0     0     1     1     1     1     1     2     2      2            
   R    8.00     0    0    0    0    0     0     0     0     1     1     1     1     1     1      2            
        9.00     0    0    0    0    0     0     0     0     0     1     1     1     1     1      1            
       10.00     0    0    0    0    0     0     0     0     0     1     1     1     1     1      1            
       15.00     0    0    0    0    0     0     0     0     0     0     0     0     0     0      0            
The type of damage that was taken is easily determined by looking at table showing the radii of the effects of various explosives. If a character is within only the concussion radius all the points will have the effect of concussion on the character. While being inside the fire ball radius will result in burn damage and a concussion the G.M. should decide upon how the damage is alloted between the two types of damage.

8 Throw Distance

                                           Physical Strength
               5 10 15 20 25 30  35  40  45  50  55  60  65  70  75  80  85  90  95  100
               _________________________________________________________________________
        0.25   3 10 23 42 65 94 127 166 211 260 315 374 439 510 585 666 751 842 939 1040
        0.50   1  5 12 21 33 47  64  83 105 130 157 187 220 255 293 333 376 421 469  520
        0.75   1  3  8 14 22 31  42  55  70  87 105 125 146 170 195 222 250 281 313  347
         1.0   1  3  6 10 16 23  32  42  53  65  79  94 110 127 146 166 188 211 235  260
         2.0   0  1  3  5  8 12  16  21  26  33  39  47  55  64  73  83  94 105 117  130
         3.0   0  1  2  3  5  8  11  14  18  22  26  31  37  42  49  55  63  70  78   87
         4.0   0  1  1  3  4  6   8  10  13  16  20  23  27  32  37  42  47  53  59   65
         5.0   0  1  1  2  3  5   6   8  11  13  16  19  22  25  29  33  38  42  47   52
         6.0   0  0  1  2  3  4   5   7   9  11  13  16  18  21  24  28  31  35  39   43
    W    7.0   0  0  1  1  2  3   5   6   8   9  11  13  16  18  21  24  27  30  34   37
    E    8.0   0  0  1  1  2  3   4   5   7   8  10  12  14  16  18  21  23  26  29   33
    I    9.0   0  0  1  1  2  3   4   5   6   7   9  10  12  14  16  18  21  23  26   29
    G   10.0   0  0  1  1  2  2   3   4   5   7   8   9  11  13  15  17  19  21  23   26
    H   15.0   0  0  0  1  1  2   2   3   4   4   5   6   7   8  10  11  13  14  16   17
    T   20.0   0  0  0  1  1  1   2   2   3   3   4   5   5   6   7   8   9  11  12   13
        25.0   0  0  0  0  1  1   1   2   2   3   3   4   4   5   6   7   8   8   9   10
    O   30.0   0  0  0  0  1  1   1   1   2   2   3   3   4   4   5   6   6   7   8    9
    F   35.0   0  0  0  0  0  1   1   1   2   2   2   3   3   4   4   5   5   6   7    7
        40.0   0  0  0  0  0  1   1   1   1   2   2   2   3   3   4   4   5   5   6    7
    O   50.0   0  0  0  0  0  0   1   1   1   1   2   2   2   3   3   3   4   4   5    5
    B   60.0   0  0  0  0  0  0   1   1   1   1   1   2   2   2   2   3   3   4   4    4
    J   70.0   0  0  0  0  0  0   0   1   1   1   1   1   2   2   2   2   3   3   3    4
    E   80.0   0  0  0  0  0  0   0   1   1   1   1   1   1   2   2   2   2   3   3    3
    C   90.0   0  0  0  0  0  0   0   0   1   1   1   1   1   1   2   2   2   2   3    3
    T  100.0   0  0  0  0  0  0   0   0   1   1   1   1   1   1   1   2   2   2   2    3
       125.0   0  0  0  0  0  0   0   0   0   1   1   1   1   1   1   1   2   2   2    2
    K  150.0   0  0  0  0  0  0   0   0   0   0   1   1   1   1   1   1   1   1   2    2
    G  175.0   0  0  0  0  0  0   0   0   0   0   0   1   1   1   1   1   1   1   1    1
       200.0   0  0  0  0  0  0   0   0   0   0   0   0   1   1   1   1   1   1   1    1
       250.0   0  0  0  0  0  0   0   0   0   0   0   0   0   1   1   1   1   1   1    1
       300.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   1   1   1   1    1
       350.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   0   1   1   1    1
       400.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   0   0   1   1    1
       450.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   0   0   0   1    1
       500.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   0   0   0   0    1
      1000.0   0  0  0  0  0  0   0   0   0   0   0   0   0   0   0   0   0   0   0    1
                                              (In Meters)

9 Grenade Bounce

    Under Brawl     bounces
     0-14                3
    15-19                2
    20                 1

Grenade Bounce