1 - Percent To Hit

           Marksmanship (Marks) Or Brawlmanship (Brawl)      
        1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90
        ________________________________________________________________
     .25  10 21 31 41 52 62 72 83 93 103 206 310 413 516 619 722 826 929
     .50  6 11 17 23 28 34 40 45 51 57 114 170 227 284 341 398 454 511
     .75  4 8 12 16 21 25 29 33 37 41 82 123 165 206 247 288 329 307
     1.0  3 7 10 13 17 20 23 27 30 33 66 100 133 166 199 233 266 299
     1.5  3 5 8 10 13 15 18 20 23 25 50 75 101 126 151 176 201 226
     2.0  2 4 6 8 10 13 15 17 19 21 42 63 84 105 126 147 168 189
     2.5  2 4 6 7 9 11 13 15 17 18 37 55 74 92 110 129 147 165
     3.0  2 3 5 7 8 10 12 13 15 17 33 50 66 83 100 116 133 149
     3.5  2 3 5 6 8 9 11 12 14 15 31 46 61 77 92 107 122 138
     4.0  1 3 4 6 7 9 10 11 13 14 29 43 57 72 86 100 114 129
     4.5  1 3 4 5 7 8 9 11 12 14 27 41 54 68 81 95 108 122
     5.0  1 3 4 5 6 8 9 10 12 13 26 39 51 64 77 90 103 116
     5.5  1 2 4 5 6 7 9 10 11 12 25 37 49 62 74 86 98 111
     6.0  1 2 4 5 6 7 8 9 11 12 24 35 47 59 71 83 95 106
     6.5  1 2 3 5 6 7 8 9 10 11 23 34 46 57 69 80 91 103
     7.0  1 2 3 4 6 7 8 9 10 11 22 33 44 55 66 78 89 100
     7.5  1 2 3 4 5 6 8 9 10 11 22 32 43 54 65 75 86 97
     8.0  1 2 3 4 5 6 7 8 9 10 21 31 42 52 63 73 84 94
     8.5  1 2 3 4 5 6 7 8 9 10 20 31 41 51 61 72 82 92
     9.0  1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90
  R  9.5  1 2 3 4 5 6 7 8 9 10 20 29 39 49 59 69 78 88
  a  10.0  1 2 3 4 5 6 7 8 9 10 19 29 38 48 58 67 77 86
  n  11.0  1 2 3 4 4 5 6 7 8  9 18 27 36 45 54 63 72 81
  g  13.0  1 2 3 3 4 5 6 7 8  9 17 26 34 43 51 60 68 77
  e  15.0  1 2 2 3 4 5 6 7 7  8 16 24 33 41 49 57 65 73
    17.0  1 2 2 3 4 5 5 6 7  8 16 23 31 39 47 55 63 70
    19.0  1 2 2 3 4 5 5 6 7  8 15 23 30 38 45 53 61 68
  I  21.0  1 1 2 3 4 4 5 6 7  7 15 22 29 37 44 51 59 66
  n  23.0  1 1 2 3 4 4 5 6 6  7 14 21 29 36 43 50 57 64
    26.0  1 1 2 3 3 4 5 6 6  7 14 21 28 35 42 49 56 63
    36.0  1 1 2 2 3 4 4 5 5  6 12 18 24 30 36 42 48 54
  M  46.0  1 1 2 2 3 3 4 5 5  6 11 17 23 29 34 40 46 51
  e  56.0  1 1 2 2 3 3 4 4 5  5 11 16 22 27 33 38 44 49
  t  66.0  1 1 2 2 3 3 4 4 5  5 11 16 21 27 32 37 43 48
  e  76.0  1 1 2 2 3 3 4 4 5  5 10 16 21 26 31 36 41 47
  r  86.0  1 1 2 2 3 3 4 4 5  5 10 15 20 25 30 35 40 45
  s 100.0  1 1 2 2 3 3 4 4 5  5 10 15 20 25 30 35 40 45
    200.0  0 1 1 2 2 3 3 3 4  4  9 13 17 22 26 30 35 39
    300.0  0 1 1 2 2 2 3 3 4  4  8 12 16 20 24 28 32 36
    400.0  0 1 1 2 2 2 3 3 3  4  8 12 15 19 23 27 31 35
    500.0  0 1 1 1 2 2 3 3 3  4  7 11 15 19 22 26 30 33
    600.0  0 1 1 1 2 2 3 3 3  4  7 11 14 18 22 25 29 32
   1000.0  0 1 1 1 2 2 2 3 3  3  7 10 13 17 20 23 27 30
   1400.0  0 1 1 1 2 2 2 3 3  3  6 10 13 16 19 22 25 29
   1800.0  0 1 1 1 2 2 2 2 3  3  6  9 12 15 18 22 25 28
   2200.0  0 1 1 1 1 2 2 2 3  3  6  9 12 15 18 21 24 27
   2600.0  0 1 1 1 1 2 2 2 3  3  6  9 12 15 18 20 23 26
   3000.0  0 1 1 1 1 2 2 2 3  3  6  9 12 14 17 20 23 26

2 - Percent Against

                  Adversity Modifiers
        1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90  
        ___________________________________________________________
     .25  0 0 0 0 0 1 1 1 1 1 2  3  4  5  6  7  8  9
     .50  0 0 1 1 1 1 1 1 2 2 4  5  7  9 11 12 14 16
     .75  0 0 1 1 1 1 2 2 2 2 5  7 10 12 15 17 19 22
     1.0  0 1 1 1 2 2 2 2 3 3 6  9 12 15 18 21 24 27
     1.5  0 1 1 2 2 2 3 3 4 4 8 12 16 20 24 28 32 36
     2.0  0 1 1 2 2 3 3 4 4 5 10 14 19 24 29 33 38 43
     2.5  1 1 2 2 3 3 4 4 5 5 11 16 22 27 33 38 44 49
     3.0  1 1 2 2 3 4 4 5 5 6 12 18 24 30 36 42 48 54
     3.5  1 1 2 3 3 4 5 5 6 7 13 20 26 33 39 46 52 59
     4.0  1 1 2 3 3 4 5 6 6 7 14 21 28 35 42 49 56 63
     4.5  1 1 2 3 4 4 5 6 7 7 15 22 30 37 44 52 59 67
     5.0  1 2 2 3 4 5 5 6 7 8 16 23 31 39 47 54 62 70
     5.5  1 2 2 3 4 5 6 7 7 8 16 24 33 41 49 57 65 73
     6.0  1 2 3 3 4 5 6 7 8 8 17 25 34 42 51 59 68 76
     6.5  1 2 3 4 4 5 6 7 8 9 18 26 35 44 53 61 70 79
     7.0  1 2 3 4 5 5 6 7 8 9 18 27 36 45 54 63 72 81
     7.5  1 2 3 4 5 6 7 7 8 9 19 28 37 46 56 65 74 84
     8.0  1 2 3 4 5 6 7 8 9 10 19 29 38 48 57 67 76 86
     8.5  1 2 3 4 5 6 7 8 9 10 20 29 39 49 59 68 78 88
     9.0  1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90
  R  9.5  1 2 3 4 5 6 7 8 9 10 20 31 41 51 61 71 82 92
  a  10.0  1 2 3 4 5 6 7 8 9 10 21 31 42 52 62 73 83 94
  n  11.0  1 2 3 4 6 7 8 9 10 11 22 33 45 56 67 78 89 100
  g  13.0  1 2 4 5 6 7 8 9 11 12 24 35 47 59 71 82 94 106
  e  15.0  1 2 4 5 6 7 9 10 11 12 25 37 49 62 74 86 98 111
    17.0  1 3 4 5 6 8 9 10 12 13 26 38 51 64 77 90 102 115
  I  19.0  1 3 4 5 7 8 9 11 12 13 26 40 53 66 79 93 106 119
  n  21.0  1 3 4 5 7 8 10 11 12 14 27 41 54 68 82 95 109 123
    23.0  1 3 4 6 7 8 10 11 13 14 28 42 56 70 84 98 112 126
  M  26.0  1 3 4 6 7 9 10 11 13 14 29 43 57 72 86 100 115 129
  e  36.0  2 3 5 7 8 10 12 13 15 17 33 50 67 83 100 116 133 150
  t  46.0  2 3 5 7 9 10 12 14 16 17 35 52 70 87 105 122 140 157
  e  56.0  2 4 5 7 9 11 13 15 16 18 36 55 73 91 109 127 146 164
  r  66.0  2 4 6 8 9 11 13 15 17 19 38 56 75 94 113 132 150 169
  s  76.0  2 4 6 8 10 12 14 15 17 19 39 58 77 97 116 135 155 174
    86.0  2 4 6 8 10 12 14 16 18 20 40 59 79 99 119 139 159 178
    100.0  2 4 6 8 10 12 14 16 18 20 40 60 80 100 120 140 160 180
    200.0  2 5 7 9 12 14 16 18 21 23 46 69 92 115 138 161 184 207
    300.0  2 5 7 10 12 15 17 20 22 25 50 74 99 124 149 173 198 223
    400.0  3 5 8 10 13 16 18 21 23 26 52 78 104 130 156 182 208 234
    500.0  3 5 8 11 13 16 19 22 24 27 54 81 108 135 162 189 216 243
    600.0  3 6 8 11 14 17 19 22 25 28 56 83 111 139 167 194 222 250
   1000.0  3 6 9 12 15 18 21 24 27 30 60 90 120 150 180 210 240 270
   1400.0  3 6 9 13 16 19 22 25 28 31 63 94 126 157 189 220 252 283
   1800.0  3 7 10 13 16 20 23 26 29 33 65 98 130 163 195 228 260 293
   2200.0  3 7 10 13 17 20 23 27 30 33 67 100 134 167 201 234 267 301
   2600.0  3 7 10 14 17 20 24 27 31 34 68 102 137 171 205 239 273 307
   3000.0  3 7 10 14 17 21 24 28 31 35 70 104 139 174 209 243 278 313
Note: These values based on a target size of 3 by 2 meters (krane sized or the equivalent) see table 7.1 adverse movement modifiers for racial adjustments to percent against.

3 - Damage Done

  Tissues Damage
                 Weapon Modifiers       
        1 2 3 4 5 10 20 30 40 50 60 70 80 90 100 200 300 400 500
        ___________________________________________________________
     .25  1 2 3 4 5 10 21 31 41 52 62 72 83 93 103 206 310 413 516
     .50  1 1 2 2 3 6 11 17 23 28 34 40 45 51 57 114 170 227 284
     .75  0 1 1 2 2 4 8 12 16 21 25 29 33 37 41 82 123 165 205
     1.0  0 1 1 1 2 3 7 10 13 17 20 23 27 30 33 66 100 133 166
     1.5  0 1 1 1 1 3 5 8 10 13 15 18 20 23 25 50 75 101 126
     2.0  0 0 1 1 1 2 4 6 8 10 13 15 17 19 21 42 63 84 105
     2.5  0 0 1 1 1 2 4 6 7 9 11 13 15 17 18 37 55 74 92
     3.0  0 0 0 1 1 2 3 5 7 8 10 12 13 15 17 33 50 66 83
     3.5  0 0 0 1 1 2 3 5 6 8 9 11 12 14 15 31 46 61 77
     4.0  0 0 0 1 1 1 3 4 6 7 9 10 11 13 14 29 43 57 72
     4.5  0 0 0 1 1 1 3 4 5 7 8 9 11 12 14 27 41 54 68
     5.0  0 0 0 1 1 1 3 4 5 6 8 9 10 12 13 26 39 51 64
     5.5  0 0 0 0 1 1 2 4 5 6 7 9 10 11 12 25 37 49 62
     6.0  0 0 0 0 1 1 2 4 5 6 7 8 9 11 12 24 35 47 59
     6.5  0 0 0 0 1 1 2 3 5 6 7 8 9 10 11 23 34 46 57
     7.0  0 0 0 0 1 1 2 3 4 6 7 8 9 10 11 22 33 44 55
     7.5  0 0 0 0 1 1 2 3 4 5 6 8 9 10 11 22 32 43 54
     8.0  0 0 0 0 1 1 2 3 4 5 6 7 8 9 10 21 31 42 52
     8.5  0 0 0 0 1 1 2 3 4 5 6 7 8 9 10 20 31 41 51
     9.0  0 0 0 0 1 1 2 3 4 5 6 7 8 9 10 20 30 40 50
  R  9.5  0 0 0 0 0 1 2 3 4 5 6 7 8 9 10 20 29 39 49
  a  10.0  0 0 0 0 0 1 2 3 4 5 6 7 8 9 10 19 29 38 48
  n  11.0  0 0 0 0 0 1 2 3 4 4 5 6 7 8  9 18 27 36 45
  g  13.0  0 0 0 0 0 1 2 3 3 4 5 6 7 8  9 17 26 34 43
  e  15.0  0 0 0 0 0 1 2 2 3 4 5 6 7 7  8 16 24 33 41
    17.0  0 0 0 0 0 1 2 2 3 4 5 5 6 7  8 16 23 31 39
  I  19.0  0 0 0 0 0 1 2 2 3 4 5 5 6 7  8 15 23 30 38
  n  21.0  0 0 0 0 0 1 1 2 3 4 4 5 6 7  7 15 22 29 37
    23.0  0 0 0 0 0 1 1 2 3 4 4 5 6 6  7 14 21 29 36
  M  26.0  0 0 0 0 0 1 1 2 3 3 4 5 6 6  7 14 21 28 35
  e  36.0  0 0 0 0 0 1 1 2 2 3 4 4 5 5  6 12 18 24 30
  t  46.0  0 0 0 0 0 1 1 2 2 3 3 4 5 5  6 11 17 23 29
  e  56.0  0 0 0 0 0 1 1 2 2 3 3 4 4 5  5 11 16 22 27
  r  66.0  0 0 0 0 0 1 1 2 2 3 3 4 4 5  5 11 16 21 27
  s  76.0  0 0 0 0 0 1 1 2 2 3 3 4 4 5  5 10 16 21 26
    86.0  0 0 0 0 0 1 1 2 2 3 3 4 4 5  5 10 15 20 25
    100.0  0 0 0 0 0 1 1 2 2 3 3 4 4 5  5 10 15 20 25
    200.0  0 0 0 0 0 0 1 1 2 2 3 3 3 4  4  9 13 17 22
    300.0  0 0 0 0 0 0 1 1 2 2 2 3 3 4  4  8 12 16 20
    400.0  0 0 0 0 0 0 1 1 2 2 2 3 3 3  4  8 12 15 19
    500.0  0 0 0 0 0 0 1 1 1 2 2 3 3 3  4  7 11 15 19
    600.0  0 0 0 0 0 0 1 1 1 2 2 3 3 3  4  7 11 14 18
   1000.0  0 0 0 0 0 0 1 1 1 2 2 2 3 3  3  7 10 13 17
   1400.0  0 0 0 0 0 0 1 1 1 2 2 2 3 3  3  6 10 13 16
   1800.0  0 0 0 0 0 0 1 1 1 2 2 2 2 3  3  6  9 12 15
   2200.0  0 0 0 0 0 0 1 1 1 1 2 2 2 3  3  6  9 12 15
   2600.0  0 0 0 0 0 0 1 1 1 1 2 2 2 3  3  6  9 12 15
   3000.0  0 0 0 0 0 0 1 1 1 1 2 2 2 3  3  6  9 12 14

3.1 Organ

           Circ Res Ner/End Dig/Exc       
           ____________________________
    Upper Head   2.25  1.75  2.25   -  
    Lower Head   1    1    2.75   -  
    Upper Neck   1.75  1    2    -  
  B Lower Neck   1.75  1    2    -  
  o Upper Torso  2.50  2   1.50   1  
  d Mid. Torso   2.50  2   1.50   1  
  y Cen. Torso   2    1.25  1.50   1.75
    Lower Torso  1.25  1   1.50   1.25
  P Tail      .50  -   1     -  
  a Upper Arm    .75   .75  .50   -  
  r Lower Arm    .50   .25  .25   -  
  t Hand      .10   .20  .10   -  
  s Upper Leg   1    1    .75   -  
    Lower Leg    .75   .50  .50   -  
    Foot      .25   .10  .25   -  

3.2 Modifiers

               Damage Modifier          
  Type Of Round    V. Soft Soft Medium Hard V. Hard      
           __________________________________
   Bullet Material
     Teflon     .1   .3  .7  1.0  1.3      
     Multi-Loy   1.2  1.0  .7  .3   .1      
     Brass     1.3  1.0  .7  .3   .1      
     Lead      1.0   .7  .4  .2   .1      
     T-Steel     .6   .7  .8  .9  1.0      
     Courant     .3   .6  .8  1.0  1.2      
   Bullet Shape
     Ball      .1   .3  .7  1.0  1.2      
     Bullet     .8   .9  1.0  1.2  1.3      
     Cross     1.3  1.1  .9  .7   .5      
     Hollow     .9   .8  .7  .6   .5      
     Arkane     1.4  1.2  1.0  .9   .8      
  Ball / Slug     1.2  1.0  .7  .3   .1      
  Bead* / Shot     .7   .6  .4  .2   .1      
  Needle*        .6   .4  .2  .1   .01     

  Where * Indicates Poisons Possible,
  And V. Soft (HF less than or equal to 1)
     Soft  (HF greater than 1 and less than or equal to 3)
     Medium (HF greater than 3 and less than or equal to 7)
     Hard  (HF greater than 7 and less than or equal to 9)
     V. Hard (HF greater than 9)       

3.3 Random Hit

          Ar   Ee   Fa   Fe   Gl   Hu   Kr   Lo   Ma   So   Ta   Tg   Vj  
  _______________________________________________________________________________________________________
  Upper Head  01-08 01-03 01-06 01-04 01-06 01-06 01-06 01-06 01-06 01-04 01-06 01-06 01-05
  Lower Head  09-16 04-07 07-13 05-09 07-12 07-14 07-12 07-14 07-13 05-10 07-14 07-14 06-12
  Upper Neck  17-19 08-11 14-16 10-11 13-16 15-16     15-16 14-16     15-16 15-19 13-14
  Lower Neck  20-21 12-15 17-19 12-13 17-21 17-19     17-18 17-19     17-18 20-26 15-17
  Upper Torso  22-33 16-26 20-31 14-21 22-33 20-30 13-24 19-30 20-30 11-25 19-30 27-36 18-26
  Middle Torso 34-43 27-36 32-40 22-27 34-43 31-40 25-35 31-40 31-40 26-39 31-40 37-47 27-35
  Central Torso 44-52 37-43 41-48 28-33 44-52 41-49 36-45 41-49 41-48 40-52 41-48 48-59 36-43
  Lower Torso  53-61 44-52 49-57 34-43 53-62 50-58 46-55 50-58 49-58 53-66 49-57 60-73 44-51
  Tail            58-63     63-65                      74-75 52-70
  Upper Arm   62-68 53-58 64-70 44-48 66-69 59-66 56-63 59-66 59-65 67-72 58-65 76-79 71-75  
  Lower Arm   69-73 59-62 71-75 49-51 70-72 67-71 64-69 67-71 66-70 73-76 66-70 80-83 76-82  
  Hand     74-76 63-65 76-78 52-54 73-74 72-74 70-73 72-75 71-73 77-80 71-74 84-86 83-85  
  Upper Arm      66-72                                    86-91  
  Lower Arm      73-76                                    92-97  
  Hand         77-79                                    98-00  
  Upper Leg   77-90 80-91 79-90 55-62 75-89 75-88 74-88 76-88 74-86 81-90 75-87 87-93      
  Lower Leg   91-97 92-97 91-97 63-67 90-95 89-95 89-96 89-96 87-97 91-96 88-95 94-97      
  Foot     98-00 98-00 98-00 68-69 96-00 96-00 97-00 97-00 98-00 97-00 96-00 98-00      
  Upper Leg             70-78                                  
  Lower Leg             79-82                                  
  Foot                83-85                                  
  Upper Leg             86-93                                  
  Lower Leg             94-98                                  
  Foot                99-00                                  

  First Roll 1:100sd => The Body Part Specified Above.
  Second Roll 1:10sd => The Left Side 01-05 Or
               Right Side 06-00.                
  Third Roll 1:10sd => The Front 01-05 Or
               Back 06-00.
This table should be used when a player beats his marksmanship or brawlmanship but is 20 or less below it. Since this means he hits but is not allowed to "place" or choose where the shot hits a random roll is done.

3.4 Exoskeletons

          Damage Table Number
        9   10   11   12   13   14    15

 01-05    86-90  61-65  76-80  46-50  46-50  76-80  46-50
 06-10    91-95  66-70  81-85  51-55  51-55  81-85  51-55
 11-15    96-00  71-75  86-90  56-60  56-60  86-90  56-60

P 16-20 01-05 76-80 91-95 61-65 61-65 91-95 61-65 e 21-25 06-10 81-85 96-00 66-70 66-70 96-00 66-70 r 26-30 11-15 86-90 01-05 71-75 71-75 01-05 71-75 c 31-35 16-20 91-95 06-10 76-80 76-80 06-10 76-80 e 36-40 21-25 96-00 11-15 81-85 81-85 11-15 81-85 n 41-45 26-30 01-05 16-20 86-90 86-90 16-20 86-90 t 46-50 31-35 06-10 21-25 91-95 91-95 21-25 91-95 51-55 36-40 11-15 26-30 96-00 96-00 26-30 96-00 D 56-60 41-45 16-20 31-35 01-05 01-05 31-35 01-05 a 61-65 46-50 21-25 36-40 06-10 06-10 36-40 06-10 m 66-70 51-55 26-30 41-45 11-15 11-15 41-45 11-15 a 71-75 56-60 31-35 46-50 16-20 16-20 46-50 16-20 g 76-80 61-65 36-40 51-55 21-25 21-25 51-55 21-25 e 81-85 66-70 41-45 56-60 26-30 26-30 56-60 26-30 86-90 71-75 46-50 61-65 31-35 31-35 61-65 31-35 91-95 76-80 51-55 66-70 36-40 36-40 66-70 36-40 96-00 81-85 56-60 71-75 41-45 41-45 71-75 41-45

4 - Adverse Conditions Modifiers

4.1 Alertness For

  Condition              Modifier
  ____________________________________________
  Combat                0       
  Expecting              1       
  Focused               3       
  Cautious               5       
  Alert                7       
  Winded                8       
  Tired                9       
  Fatigued              10       
  Careless              11       
  Disorientated            12       
  Hysterical             13       
  Awakening (Sleeping)        14       
  Intoxicated             15       
  Injured / Infected                 
    Per Body Part                 
      Less Than 4 Affected     10       
      More Than 4 Affected     20       
    Per Organ System Affected    30       
Note: Some characters may fulfill several of these conditions (Eg. intoxicated and injured). if that is the case the modifiers should be added and then used To modify percent to hit.

4.2 Alertness Against

  Condition             Modifier
  _____________________________________________
  Combat                95  
  Expecting              70  
  Focused               50  
  Cautious               35  
  Alert                25  
  Tired                20  
  Fatigued               15  
  Careless               10  
  Disorientated             5  
  Hysterical              0  
  Sleeping              -10  
  Intoxicated             -15  
  Winded / Infected          -20  
  Injured Per Part Affected      -25  
      Per Organ System Affected  -30  
NOTE: some characters may fulfill several of these conditions (eg. intoxicated and injured). If that is the case the modifiers should be averaged and then used to modify primal attack and surprise.

4.3 Weather

  Condition   Heavy Intermediate Light    
  ___________________________________________
  Hail      10     8     6     
  Snow      9     7     5     
  Rain      8     6     4     

         Thick Intermediate Thin
  __________________________________________    
  Fog       9     5     2     
  Smoke     11     9     5     

  Wind     5 Per 10 Km/H Wind Speed.    
  Temperature  3 Per 10∞C ± Body Temperature.  
  Endurance   5 Per Hour Exposed To Any Of   
            The Above Conditions.   
Note: Some weather is a combination of several of the conditions listed Ex. a sandstorm is
 Light      Hail (Sand) =   6<br>
 Intermediate  Fog     =   5<br>   
 Wind 100 Km/H  (5 X 10)  = + 50<br>

 So A Sandstorm Is A 61      61<br>                                           

4.4 Movement

  Target      Mod   Marksman    Mod  
  ____________________   ___________________
  Dodging     17   Dodging     24     
  Sprinting    13   Sprinting    18     
  Running      8   Running     10     
  Jogging      6   Jogging     7     
  Walking      4   Walking     5     
  Swimming     12   Swimming    17     
  Stalking     2   Stalking     2     
  Prone       9   Crawling     ´     
   Under Cover       Steadied Aim   ´     
   4/4 (Hidden)  19   Prone      1     
   3/4      13   Kneeling Aim   2     
   1/2       8   Standing Aim   4     
   1/4       6   Hanging Aim   6     
  Mahendoshi    18   Unfavored Hand  5     
  Human       3                 
  Sooaacoli    11                 
  Moving Vehicle  2   Moving Vehicle  2´     
  Per 5 Km/H        Per 5 Km/H         

Note: Simply add the modifiers of any of the above conditions to account for compound situations.

4.5 Terrain

Class Description Mod
0 Dry lake bed, desert, moon, arctic scrub, very flat. No vegetation 0
1 Low grassland, tundra grasses + shrubs < 30 cm. 2
2 High grassland grasses + shrubs > 30 cm., small scarce rocks 3
3 Savannah, compounds (fenced area) sparse rocks + small trees boxes + crates + vehicles 7
4 High altitude combination forest combination of both deciduous and coniferous trees and shrubs 9
5 High altitude deciduous forest gullies + hills + rocky deciduous trees surface of Magnus 12
6 High altitude coniferous forest large rocks + hills conifer trees 15
7 Low attitude combination forest combination of both deciduous and coniferous trees and shrubs 18
8 Bog, swamp , heavy trees and vines moss and patches of extremely wet ground. Lots of decaying material battle bog of Uirrichh 21
9 Tropical rain forest, deep jungle Argolian forest. 26
Note: There is a race height modifier as per below that effects the marksman only. Mahendoshi + 3 Classes Aracnians - 1 Class Krane - 2 Classes Others No modifier

4.6 Lighting

   Lighting            Modifier     
  _______________________________________________                         
   Moon (Per Moon1)      Cloudy    Clear  
    New Moon         16      12   
    Half           14      10   
    Full            9      6   
   Sun (Per Sun1)                  
     Dusk / Dawn       14      11   
     Morning / Afternoon   10      0   
     Noon           6      8   
   Snow             10      13  
   Black Void (No Light2)    27         
These Values Are Additive. 1. For suns and moons of the same brightness as sol and the moon. If intensity of sun or moon light is different, multiply the above modifier by the intensity listed on the planet's data record. 2. Like caves, darkened hallways, interiors of derelict space craft etc.

5 - Movement Cost

5.1 Attacks and Defences

              Cost     Skill
            Off. Def.   Mod 
            ______________________
  Punches                  
   Boxer        5  4-7    1  
   Uppercut      7  5-8    3  
   Reverse       8  2-4    4  
   Palm       4-7  2-4    4  
   Club       6-1  3-5    1  
  Kicks                   
   Side        6  2-4    4  
   Forward       5  2-4    3  
   Reverse       7  2-4    5  
   Round       14  4-7*    5  
  Jumps                   
   Lunge        7   9    4  
   Tackle       9   12    1  
   Jump                  
    Vertical     8   -    3  
    Forward     11   9    4  
  Flips                   
   Forward       8   -*    3  
   Back        12   -*    4  
   Side        15   -    5  
  Tosses                   
   Hip         9   12    2  
   Shoulder      13   10    5  
  Trips                   
   Foot       2-4   3    3  
   Knee       5-7  3-5    5  
  Throw Downs                
   Hip        5-7   15    3  
   Shoulder     9-12   19    4  
   Overhead    15-24 28-32    5  
  Holds                   
   Bear Hug     9-13   24    3  
   Head-Lock     7-9   18    5  
   Choke       5-7   13    1  
   Nelson                 
    Full     8-11   11    4  
    Half      5-8   8    4  
  Miscellaneous               
   Checking      13   10    2  
   Elbowing      9  5-8    1  
  *Ducking / Dodging  9   -    5  
   Biting       1   4    1  

5.3 Movement

               Cost (M.P.S)             
              Regular Silently           
  Drawing A Pistol From                       
  Shoulder Or Low. Back   3    5             
  Boot Or Leg        6    8             
  Waist           1    2             
  Unslinging Rifle     5    8             
  Changing A Batt Or Clip 11    17             
  Aiming                            
  Accurate         3    3             
  Quick           ´    1             

  Setting A Charge                       
  Large          10    20             
  Medium          5    10             
  Small           2    5      

  Sprint          4    20 
  Run            3    16
  Jog            2    13 
  Walk           1    10
  Stalk           ´    8         
Note: if a player wants to perform several of the above movements their costs are additive. the costs for sprinting, running etc. are to a distance of five (5) meters. Costs Do Not Vary Form A Deci-Percentage To A Whole Round. Only The Number Of Movement Points A Character Can Expend Is Changed.

6 Hardness Factors

  Courant     10   Multi-Loy    8.9          
  Aluma-Tung   8.8   T-Steel     8.2          
  Iron      7.6   Aluminum    7.5          
  Wrought Iron  7.0   Cast Iron    6.5          
  Copper     6.0   Gold      5.8          
  Lead      5.5   Granite     5.3          
  Marble     5.0   Slate      4.5          
  Woods      4.0   Bone      3.3          
  Exsoskeleton  2.5   Flesh      1.0  

7 Explosive Wep Mods

         1  2  3  4  5  10  20  30  40  50  60  70  80  90  100
         __________________________________________________________________________________
    0.10  100 200 300 400 500 1000 2000 3000 4000 5000 6000 7000 8000 9000 10000      
    0.20  25  50  75 100 125  250  500  750 1000 1250 1500 1750 2000 2250  2500      
  D  0.30  11  22  33  44  56  111  222  333  444  556  667  778  889 1000  1111      
  I  0.40   6  13  19  25  31  63  125  188  250  313  375  438  500  563  625      
  S  0.50   4  8  12  16  20  40  80  120  160  200  240  280  320  360  400      
  T  0.60   3  6  8  11  14  28  56  83  111  139  167  194  222  250  278      
  A  0.70   2  4  6  8  10  20  41  61  82  102  122  143  163  184  204      
  N  0.80   2  3  5  6  8  16  31  47  63  78  94  109  125  141  156      
  C  0.90   1  2  4  5  6  12  25  37  49  62  74  86  99  111  123      
  E  1.00   1  2  3  4  5  10  20  30  40  50  60  70  80  90  100      
    1.10   1  2  2  3  4   8  17  25  33  41  50  58  66  74   83      
  F  1.20   1  1  2  3  3   7  14  21  28  35  42  49  56  62   69      
  R  1.30   1  1  2  2  3   6  12  18  24  30  36  41  47  53   59      
  O  1.40   1  1  2  2  3   5  10  15  20  26  31  36  41  46   51      
  M  1.50   0  1  1  2  2   4   9  13  18  22  27  31  36  40   44      
    2.00   0  1  1  1  1   3   5   8  10  13  15  18  20  23   25      
  E  2.50   0  0  0  1  1   2   3   5   6   8  10  11  13  14   16      
  P  3.00   0  0  0  0  1   1   2   3   4   6   7   8   9  10   11      
  I  3.50   0  0  0  0  0   1   2   2   3   4   5   6   7   7   8      
  C  4.00   0  0  0  0  0   1   1   2   3   3   4   4   5   6   6      
  E  4.50   0  0  0  0  0   0   1   1   2   2   3   3   4   4   5      
  N  5.00   0  0  0  0  0   0   1   1   2   2   2   3   3   4   4      
  T  6.00   0  0  0  0  0   0   1   1   1   1   2   2   2   3   3      
  E  7.00   0  0  0  0  0   0   0   1   1   1   1   1   2   2   2      
  R  8.00   0  0  0  0  0   0   0   0   1   1   1   1   1   1   2      
    9.00   0  0  0  0  0   0   0   0   0   1   1   1   1   1   1      
    10.00   0  0  0  0  0   0   0   0   0   1   1   1   1   1   1      
    15.00   0  0  0  0  0   0   0   0   0   0   0   0   0   0   0      
The type of damage that was taken is easily determined by looking at table showing the radii of the effects of various explosives. If a character is within only the concussion radius all the points will have the effect of concussion on the character. While being inside the fire ball radius will result in burn damage and a concussion the G.M. should decide upon how the damage is alloted between the two types of damage.

8 Throw Distance

                      Physical Strength
        5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
        _________________________________________________________________________
    0.25  3 10 23 42 65 94 127 166 211 260 315 374 439 510 585 666 751 842 939 1040
    0.50  1 5 12 21 33 47 64 83 105 130 157 187 220 255 293 333 376 421 469 520
    0.75  1 3 8 14 22 31 42 55 70 87 105 125 146 170 195 222 250 281 313 347
     1.0  1 3 6 10 16 23 32 42 53 65 79 94 110 127 146 166 188 211 235 260
     2.0  0 1 3 5 8 12 16 21 26 33 39 47 55 64 73 83 94 105 117 130
     3.0  0 1 2 3 5 8 11 14 18 22 26 31 37 42 49 55 63 70 78  87
     4.0  0 1 1 3 4 6  8 10 13 16 20 23 27 32 37 42 47 53 59  65
     5.0  0 1 1 2 3 5  6  8 11 13 16 19 22 25 29 33 38 42 47  52
     6.0  0 0 1 2 3 4  5  7  9 11 13 16 18 21 24 28 31 35 39  43
  W  7.0  0 0 1 1 2 3  5  6  8  9 11 13 16 18 21 24 27 30 34  37
  E  8.0  0 0 1 1 2 3  4  5  7  8 10 12 14 16 18 21 23 26 29  33
  I  9.0  0 0 1 1 2 3  4  5  6  7  9 10 12 14 16 18 21 23 26  29
  G  10.0  0 0 1 1 2 2  3  4  5  7  8  9 11 13 15 17 19 21 23  26
  H  15.0  0 0 0 1 1 2  2  3  4  4  5  6  7  8 10 11 13 14 16  17
  T  20.0  0 0 0 1 1 1  2  2  3  3  4  5  5  6  7  8  9 11 12  13
    25.0  0 0 0 0 1 1  1  2  2  3  3  4  4  5  6  7  8  8  9  10
  O  30.0  0 0 0 0 1 1  1  1  2  2  3  3  4  4  5  6  6  7  8  9
  F  35.0  0 0 0 0 0 1  1  1  2  2  2  3  3  4  4  5  5  6  7  7
    40.0  0 0 0 0 0 1  1  1  1  2  2  2  3  3  4  4  5  5  6  7
  O  50.0  0 0 0 0 0 0  1  1  1  1  2  2  2  3  3  3  4  4  5  5
  B  60.0  0 0 0 0 0 0  1  1  1  1  1  2  2  2  2  3  3  4  4  4
  J  70.0  0 0 0 0 0 0  0  1  1  1  1  1  2  2  2  2  3  3  3  4
  E  80.0  0 0 0 0 0 0  0  1  1  1  1  1  1  2  2  2  2  3  3  3
  C  90.0  0 0 0 0 0 0  0  0  1  1  1  1  1  1  2  2  2  2  3  3
  T 100.0  0 0 0 0 0 0  0  0  1  1  1  1  1  1  1  2  2  2  2  3
    125.0  0 0 0 0 0 0  0  0  0  1  1  1  1  1  1  1  2  2  2  2
  K 150.0  0 0 0 0 0 0  0  0  0  0  1  1  1  1  1  1  1  1  2  2
  G 175.0  0 0 0 0 0 0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
    200.0  0 0 0 0 0 0  0  0  0  0  0  0  1  1  1  1  1  1  1  1
    250.0  0 0 0 0 0 0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
    300.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  1  1  1  1  1
    350.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  0  1  1  1  1
    400.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  0  0  1  1  1
    450.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  0  0  0  1  1
    500.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  0  0  0  0  1
   1000.0  0 0 0 0 0 0  0  0  0  0  0  0  0  0  0  0  0  0  0  1
                       (In Meters)

9 Grenade Bounce

  Under Brawl   bounces
   0-14        3
  15-19        2
  20         1

Grenade Bounce